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3ds vvvvvv
3ds vvvvvv









3ds vvvvvv
  1. #3DS VVVVVV PC#
  2. #3DS VVVVVV PLUS#

Its steeper price and wimpy 3D just make it feel like more of a straightforward PC port and less like something truly special for the eShop. IGN gave it a 75, stating "As it is, VVVVVV is still a spike-lined, death-packed good time. Dont know how stereo-3D is with that game but all other 2D games look awesome with it, including MSF and Steamworld Dig. But yeah thats game is definitely worth playing no matter what platform.

#3DS VVVVVV PLUS#

Nintendo World Report gave it a 90, reason being "VVVVVV is a spectacular game, and while the 3DS version is a little pricier compared to other available options, it's well worth it if you've never played the game before or want it on the go." Nintendo Life gives it an 80, saying "It's hard to believe that such a simple concept as flipping gravity can prove to be so enthralling, but given the game's incredibly diverse level designs, it's no wonder it's so difficult to put down." Help Captain Viridian flip to find five crew members, 20 hard-to-reach Trinkets and save a dimension on the brink of destruction. Yeah, especially when you compare that PC version has been 0,49 for few times plus level editor. It works hard to be as non-linear as possible, and it never relies on the same ideas for too long, which keeps the excitement coming at a steady pace." Destructoid gave it a 9.5, saying "The game's design is immaculate, playing a bit like a cross between Metroid and Super Meat Boy. After enjoying quite a bit of success on PC and Mac. It was initially built in Adobe Flash, later ported to C++ in 2011 with the help of Simon Roth, and gained additional features with the aid of Ethan Lee. When VVVVVV burst onto the indie scene in 2010, it was immediately lauded for its simple, addictive gameplay and unique vector visual style.

3ds vvvvvv

It is available on Linux, macOS, Windows, Nintendo 3DS, Nintendo Switch, PlayStation Vita, PlayStation 4, Android, and iOS, among other, more niche platforms. The game has received positive reviews from critics. VVVVVV is an indie video game developed by Terry Cavanagh and published in 2010. Due to the extremely high difficultly, the game has many checkpoints scattered around. The game is composed of eight levels inside a larger world to explore. The game later introduces new mechanics like moving floors and rooms. The player must use this mechanic to avoid obstacles such as pits and spikes. In the game, the player cannot jump, but instead can reverse the direction of gravity when standing on a surface to cause him to fall upwards or downwards. The graphical style of VVVVVV was heavily inspired by the Commodore 64. Terry Cavanaghs acclaimed indit hit VVVVVV is getting a release on the 3DS later on this year. Captain Viridian's other objective is to find the source of the dimensional interference. VVVVVV (Videogame) Gameplay 1 (Nintendo 3DS eShop Indie Game) Heres some gameplay from the game VVVVVV. The player controls the protagonist, Captain Viridian, who is searching for his missing crew members in an alternate dimension, Dimension VVVVVV.











3ds vvvvvv