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- #COLD WATERS PC GAME MAX DEPTH HOW TO#
- #COLD WATERS PC GAME MAX DEPTH MOD#
- #COLD WATERS PC GAME MAX DEPTH FULL#
#COLD WATERS PC GAME MAX DEPTH HOW TO#
I don't know how many other expansion versions are there, but I want to know how to search for them on STEAM in the library or store, I can not find them by any variety of version, title, topic. This "expansion Pack" says I am leaving Steam and going to another page that is not hosted by the creator of this game. Originally posted by 05hogsrule:I have concerns.ġst. What goes up must go down)) Anti-Air Missile was made by Oleg, a really brilliant coder
#COLD WATERS PC GAME MAX DEPTH MOD#
Check a new mod info in game help (Shift+F1) - search for a blue text, there are some explanations.Ĥ. In most cases "effective" cone will be smaller. Cant say much on that matter, I haven't dig much into torpedoes and targeting.Ģ.Yep) We're for a challenging figths) Glad you've liked itģ.No, search cone is equal to the one shown at map, but this cone is calculated for active guidance versus submerged target without coating.
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I must say I'm impressed with this and the work you have laid into this mod. Originally posted by lagrje:Just started to play this mod in the 2.12 version. Looks like you've dealt with the almost "God like" ability of planes and helos to pick up your scent and then deliver their ordenance right down on your head. I find that the torp needs to be much closer to a sub and smaller ships than the search cone that shows on the map suggest to pick up the target?Ĥ. Torpedos actual homing search cone is way smaller than shown on the map.
#COLD WATERS PC GAME MAX DEPTH FULL#
Gone are the days where you could move up and down using only full trim and at 5 knots, and then evade just about any torp. To evade a hominig torp you now need to move at speed, change depths, curse and use noise makers, knuckles and other counter measures. I find that the torpedos homing capability is very limited, even the best NATO and Russian torps can be fooled more easily with noise makers, and even seem to prefer to home in on a noise maker rather than a sub broadsiding almost right behind it?Ģ. Seems that you have tweaked the torpedo behavior quite a lot. Since it's the first time I play the Epic mod some of the things I've come across may have been mentioned before, but here goes.
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Until now I've played a few single missions and started a NATO 1984 campaign, that's a bit difficult since the campaign briefings are in Russian only? Just started to play this mod in the 2.12 version. Cavitation of torpedoes depends on the depth
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A selection of 1700+ new images and 50+ music tracks for events Expanded Campaigns in the South China Sea for the US, China AI uses long-range torpedoes when it has calculated the player's ship, attacks more diligently New AI navigation algorithms in shallow waters and narrow straits Correction of propeller rotation directions Improved physics of towed arrays and countermeasures Correction of the launch depth of surface-launched missiles Correction of acoustic sensors of submarines Correction of test/maximum depths of submarines Correction of the altitude of missiles when attacking ground targets Fix incorrect target selection when attacking ground targets Advanced cruise missile algorithms that have an onboard computer capable of attacking group targets Realistic maneuvering of torpedoes underwater Reconfigured torpedo cruise/search depths The shock wave breaks apart, destroys or damages depending on the distance from the epicenter of the explosion Updated model of PCB project 945A Condor (Sierra-II) Added in the editor a map of the South China Sea for the PLA Correction of the list of ships in the editor Correction of the description of diesel-electric submarines pr. Correction of the description of the Campaign in the South China Sea for NATO Correction of the interface, Towed arrays, submarine propellers Correction of the position of the aft gun turret aircraft carrier pr.1143 Kiev Correction of the list of weapons aircraft carrier pr.11435 Admiral Kuznetsov Correction of launch points Silex missiles on pr.1155 Udaloy Fix and correction of the sound of shells hitting the water Fixed display of names and hull numbers of British ships Fix and correction of weapons Arleigh Burke IIA class Fix the shock wave of a nuclear explosion Correction of max depth MK48 ADCAP, Tigerfish, Spearfish Correction of the list of signatures in 1984 Correction of cavitation pr.1134-A (Kresta-II) Correction of the position of the propellers pr.56 (Kotlin) Fix date and flotilla of the USSR Kamchatka 1968
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